> For the complete documentation index, see [llms.txt](https://bliv.gitbook.io/bliv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bliv.gitbook.io/bliv/market-insights/gamification-market-growth.md).

# Gamification Market Growth

According to a report by Mordor Intelligence, the global gamification market was valued at USD 7.98 billion in 2020 and is expected to reach USD 40.81 billion by 2026, growing at a CAGR of 32.34% over the forecast period (2021-2026). Gamification, which often includes reward-based mechanisms, has proven to be effective in engaging users and motivating behaviour change across various industries, including healthcare, education, and marketing.

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